Mini Games

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Guests can play up to 5h per day.

If you don’t log in, bet points are not deducted and carry over (practice game). If you log in, you’ll receive bonus points when you win a bet.

Number Master 🀄

Combine number tiles to be the first to empty your hand and win.
Bet: Points
Place a bet to start the game.
Preparing for match...
🀄 Real-time Match Now 0 players on this page
or
Remaining draw pile: 0 Computer tiles: 0 My initial meld: Not registered My tiles: 0 Retrieved jokers: 0
Blue border (computer) = Sets placed by the computer · Purple border (shared) = Set made by you and the computer · No marker = set you placed
When the game starts, you’ll be dealt 14 tiles.
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🕹️ How to play
  • Click tiles in your hand to select them [Play Set] to create a new set on the table.
  • Same number, 3–4 tiles (different colors) or Same color, 3+ consecutive numbers This is a valid set.
  • The joker (🃏) can be used as any tile.
  • The first meld must total 30+ points.
  • After melding, [Manipulate Table] to split and rearrange table sets. Tiles picked up during manipulation must be re-formed into other sets before ending your turn.
  • If a table set contains a joker and you hold the tile that belongs in its place, [Retrieve Joker] to take it back. A retrieved joker must be used immediately in that turn.
  • The table is shared with the computer/opponent. Blue border (computer) marks sets placed by the opponent, Purple border (shared) marks sets made by both players; no marker means a set you placed.
  • Click a table set to target it, then choose tiles to [Add to Set] .
  • If you can’t play, [Draw Tile] and receive 1 tile. You can still play a set on that turn after drawing (1 per turn). Once drawn, it cannot be undone.
  • [💡 Hint] to select a set you can make with your current hand.
  • [Undo] resets all changes made this turn back to the initial state.
  • The first player to empty their hand wins. If the draw pile runs out and neither player can play, the player with fewer remaining tiles wins (tie if equal).